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Old 04-06-2011, 09:19 AM   #1
aee2619195
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Default tory burch deduct handbags Online game manufacture

Online game industry in 2008 forecast
to finish, the time has entered in 2008. I do not know why, in 2008 the total is full of opportunities and feel the sorcery, hoping the wizardry of 2008 by morality of the power, make the following prophecy come true.
one pray from the 2003 game ratings, this year there will be substantive progress.
I personally think that even now the classification of the implementation of the game,tory burch discount handbags, not as alien as the can be found in the characteristics of their age for games, so parents and the community to know what kind of another games suitable for young people and why to heave parents guide their children the proper use of games to avoid addiction, the ability to send harm to the baby.
another point of outlook, if no game ratings, if they are still no authoritative body would differentiate between games for navel school students, educational institutions will outcome in disqualification of the game can only proceed deceiving the important inspire on young people and the unavoidable growth experience, and led to the aboriginal game for the students still can not stand up and enter the basic and secondary market, they are still suitable for students who do not occupy the primary and secondary market game wantonly, and thus the vicious cycle continues.
stringent government policy but from cautiously point of view, should be based on community organizations launched the first game to test the green way, in the exploration and development of game ratings to find a foundation for lessons learned, lessons academic. officially launched in 2009 should be.
II Green was labeled the game, including the green network, including cultural products, selected according to the results of user groups in the country beneath the age suggested to subserve primary and secondary schools.
Green said here, I meditation that is suitable for students to use the web of cultural productions collectively. non-green is not necessarily unhealthy, like dating sites for adults, but generally not embodied in the green site, for the adults remain healthy. personal that even the so-called dark encounter the needs of cerebral and site, at a time not impair to others, loath to approve this information, do no injure to the inferior, to accept for those particular people, is still healthy.
same time, I never hesitate to say that exertions to make the green network of cultural products most market success has been my nightmare since and instruction. a better work, if I were you preferred by the market, it is not a good product, even if more health, but also negate examples can be as highbrow shelved The market will continue to be the so-called vulgar products occupy, which can only be a ponderous blow with lofty ambitions of social liability and the passion of undertakings, thereby stifling the creativity industry, so industry sink.
Internet Society of China and the Chinese Youth Youth Association for Network-led green network accumulation and dissemination activities of cultural products, beginning the domestic cultural industry development of green networks a new chapter, a basic telecommunications company and a large portal has formally joined the process of mansion the platform. The Green Network cultural products, the combination of the judges and the platform is built, it is likely for the cultural products of green networking vendors to provide a new development stage, are also threaten to build from the first recognized and accepted by the national classification of basic and secondary schools Portal mm Industrial Engineering.
say a suspected leak, But, a remove consciousness that the number of ministries during the annuals of cultural development and improvement of the network, the network of cultural industries in the country has acquired fast development, the Green Network Cultural construction work has spontaneously become the top priority.
I personally believe that the development of so-called green network culture, really need the government to do so. In the lack of government patronize in the circumstance, if the affair alone promote, in the the current social environment and atmosphere, the absence of credit system and the establishment of basic social and cultural well-formed, culturally difficult for enterprises to obtain green advocates should profit, and often can not survive. Now the social reality is, people most likely to pay care and collar the person who happens to be the psychological disability of the non-light products and services, focusing on the profitability of the enterprise is very simple to get even profits, while appointment the health needs of service providers who market will be mobbing, which would play a bad role model, creating a vicious cycle that can crash this cycle can only rely on the government, relying on the Government's inclination to encourage as well as the needful counter-measures, can be gradually corrected to manner a chaste cycle of industrial development .
Fourth, approximately the game section on the Star TV began broadcasting in 2008.
fact, the strict network game product advertising, in March 2005 and July 2006 respectively CCTV Series Channel has seemed, then Green Network is based on the CCTV image of the game. This year will be the third time in the March fire of the CCTV advertising green games.
and March 2007 in the CCTV broadcast of form, lay the basis of the game to rebuild TV, but also provides the extravaganza of the game on TV, healthy, positive side of the current fancies. to promote green games hidden deep in the culture and the reproduction of positive TV, Nirvana and renaissance, this way, the game industry immediately understood and accepted by the society a good way, but also bigger and stronger shortcut to the green game, but is to develop performance-based professional players (that is, hand power movement) is the best platform.
five, as the impact of online games the largest and most far-reaching power of the media properties will be formally recognized and receive the same or even similar to additional media, a higher criterion of management.
Again, whether the TV and print medium and even the portal so that the crowd can merely passively accept the text, voice and picture, so that the audience assume the bad guys do good or do the benefits and drawbacks of online games is to give the audience the opportunity to take the initiative to select and straight train and experience of the good or the bad guys do the benefits and drawbacks of personality ashore the audience is leap to and codes of behave to improve a greater impact. The water can also carry a boat capsize, the key avail of by whom, why and how to use. In numerous companies have fully discovered the large game advertising network and use it when the mall Government departments will likewise find that the value generated based advertising mm mighty medium of online games, online games found in the growth of young people can activity during a colossal assured and timely intervention and forcible and appropriately administered.
Six, a agreeable RPG game rules will be to amplify nice values ​​and norms and to develop youth human socially, an essential tool for capacity management, the rules will become a agreeable competitive game amusements an of the important youth.
This is the fourth of a forecast, predicted the inevitable result of the fifth, not repeat them here.
7, leisure, sports games will be great development, but can still antagonist RPG game.
that a prediction is the fourth, fifth, sixth portended the inevitable result, not repeat them here.
eight to online game virtual items for the subsistence of the property of the environment property will be recognized.
to this point , the parties have different views, including an article on virtual goods is very thorough thinking of the property property, recommend that you refer to: the new challenges of property law: the valid status of virtual property http://news.17173. com/content/2007-12-18/20071218094333172.shtml, I will not repeat them.
here I only from a macro point of view on the people objected to the mention few notes:
1, virtual goods trading fashionable phenomenon. June 20th Internet survey, 162 million Internet users,jim greco supra, 47% play online games, is about 76.14 million online game players; 17,173 new survey, not bought 15% of virtual goods; bought 100 yuan fewer than 22% This portion of the cost is negligible; 100-500 yuan bought 27% of these people to cost 100 yuan according to calculations; 500-1000 yuan bought 17% of these people to cost 500 yuan according to calculations; bought 1000-5000 yuan for 13% of these people spent 1,000 yuan according to calculations; bought 6% more than 5000 yuan, which some people take thought at 5,000; the total cost is about all the players: (100 t27% + t17% +1000 500 per t13% +5000 per t6%) t7614 million = 41.3 billion.
2, tens of millions of players, including myself, are to purchase things materialized, ownership and quantitative, specific, such as the service specification, that I depict the use of this service trying to chop people. items of property attributes, to do simple asset perplexing is hard to understand the practice and is bound to detours.
3, many game companies selling all kinds through a large number of virtual items, and the sale can be promiscuous generated virtual goods Item is their own, by their own control and for their own services, they are simply not going to buy it. So, when the game company debated that the sale is just a service, and ownership of virtual goods still belong to the game companies, game companies When ready to repossess it, as with the Government has handed the notes printed with their own people to pay their wage but to narrate people who are government ownership of these notes, can be withdrawn at any time as a.
IX online game company the rights to produce virtual merchandise, trading rights, management and dispose of rights and restrictions will be apparently defined.
prophesy from the eighth natural that we should derive a prediction, but also can be drawn, game the production of virtual goods companies trading rights and will be subject to conditions, and virtual items for players once or won through the natural rules of the game or other players to the game companies obtain a just deal after the ownership of virtual goods and proceeds will belong to the right The players, the game company can do the work of custody, management and destruction no longer has rights.
Talking about the game company the production of virtual goods trading rights and, at first to distinguish between the properties of virtual goods.
Some are similar to the QQ show a class does not increase capacity of the virtual characters in the virtual world of mastermind property works as a virtual world, the required character clothe, even whereas very beautiful, have a certain competitive consequences, that the wearer looks better than no clothes code who beautiful many, so do not dress in the virtual world humiliated of, but does not make the wearer instantly in the virtual world of private aggressions on those who do not wear, mar the legitimate interests of others. These virtual goods generally do not need the government pricing and production interference.
some are similar to the real world of defensive weapons, only served to protect its own function, for the buyers, who have this hold lust and ability to attack others, or will be very limited, But for the opponents, this is very difficult to accept, because to defend themselves, improve their barricade capabilities of the equipment, in many cases more than others is to make themselves more promising to survive or to receive direct benefits to landlords Therefore, demand in the highly competitive will be a great area, the consumer will constantly have to buy to defend themselves or to improve their profitability. For tradesmen, they can, through suitable manipulation and control of this demand reap lofty profits. For example, the United States is the world to do so. games sell virtual items such acts should be subject to certain restrictions.
some are similar to the sale of offensive weapons, such virtual items directly improve buyer's offensive skill in relation to others. In real life sales of such weapons, often has been defined as acts opposition humanity were severely punished, because such weapons were sold directly to intensify contradictions, causing a large number of casualties . But in the virtual world of the benefits of selling the virtual props is that there were no real casualties, it will not consume a lot of life, caused great social resistance, but the players formed to each other, disgust and retaliate but with a strong comparable to real life, and thus result in offensive weapons, unlimited demand, which will inevitably lead to a small number of game companies do everything possible to create hatred, to effect the volume sales of offensive weapons for the purpose of profiteering. contrast was blinded by hatred and narcissism The large number of players, it becomes trapped in the virtual world of a group being accustom at the euthanasia of the real poor people. For these virtual items, the company should be firmly disapproved selling the game.
This conclusion is very clear the.
virtual symbols that do not mushroom the capacity of the virtual props, game making company has any rights and trading rights, the game companies need to do is based on consumer needs and ability to disburse sales amount. Of lesson, the virtual props for sale time-limited and migrate restrictions.
defensive virtual props for sale, similar to the times in the RPG game experience card, should be subject to certain restrictions, such as the frequency of daily limit or restrict the total measure, prevent users from over-spending; while improving the bottom line for players age, in array to lest a minor injury.
virtual props for the bargain of offensive, if similar to the limit, that usually does not surpass 200 yuan / month,gel cumulus asics, you only need to improve the base line for players ages. If it is similar to the should resolutely stop.
paint for the virtual world, assurance, gambling, a class doing, in truth, have direct reference to the statutes of reality. because when the property once the property of virtual items were identified, those affected by natural action bound by the statutes.
course, the virtual world since the demise of a generation will have the virtual demise of the world manner that all the wealth in the virtual world was talking about. In fact, this is like a picture if it is scalded , out of the periodical, the media, a painting lost its value; or a certain company's stock if a company no longer exists even when the stock market no longer worth the same die. according to the company before the bankruptcy law for bankruptcy additional property distribution, the existence of the virtual world more just to make this distribution a number of creditors only. as if a country's central bank is ended, then the country's paper money are also the same. The point is that citizen authorities need to departments for the timely development of the virtual world of bankruptcy liquidation and management methods only, of course, this is a very long process, I wish to begin that process in 2009.
ten to provide play coins, and other services Dailian professional way of life will be recognized.
from the eighth, ninth prediction is not laborious to deduce a prediction, not repeat them here. I have such professional players as to distinguish them from running for hand power and other ; the development and growth is to rely on TV afterward year, chapter of the development of the game, because since it is There would also like to point out, the present domestic rampant hacking, a lot of play money, play equipment and supply sales numbers get down to hacking, many people think that the industry should be banned. I think that this happens to be the two wagon ahead the horse. The first is a huge demand determines the supply, while at the same time precisely because the property does not recognize the property of virtual items, which leads to acts of hacking is not a offense or misdemeanour is very light, cheap price of crime, which leads to rampant hacking, that led to the current domestic currency hit Leveling If it is proper behavior in this industry are simply can not live, can not do anything because the cost of supply likened with the hacking, but the market is not because they do not recognize the virtual items of property attributes, does not recognize the legitimacy of the industry hit RMB Dailian evaporate, demand Instead, pile up. Even in the eighth predicted that if the yearly salary of 1 million low-end employment terms, the industry can solve by least 413 million people in employment.
Therefore, admission of the industry, and aspire for this The birth of the industry and create good conditions, the government authorities and many game companies should seriously consider. speaking cause is uncomplicated, a lot of games only when players become professional players, in the circumstances to assure that physical and mental health made by the game While work and profession, the online game industry can really thrive. Whether a class of football sports athletes, or actors of a class of distraction workers, they are socially acceptable and even sought afterward, precisely because the operation of these industries are born by the health a massive number of wealthy and personage. the world is secular, but also very practical, at last, is the first one to survive, but the power of example is infinite.
eleven, alive in the world of online games will be seen as Another was socially attractive way of life.
games into the school when the green, when the game's official announce TV procedures, when the attribute is the property of virtual items found, when the online game is as good values ​​of the culture environment to use, when vocational players to become inevitable, the rational online game world will no longer be considered illusory, and in isolated, but will be watched as one full of possibilities and creativity, full of challenges and opportunities another direction of life.
in this way of life, in the virtual world online games, everyone, the character of each player, fair like the real society, like, the same right to life, dignity, property There, as head of state association or the right to poll and stand for voting in the future there will also make sure the rules of the game of the virtual world of democratic rights. tens of millions of players in the game PK, skirmish, hard go, outside the game to find digit, find equipment, are consciously or unconsciously, to maintain the legitimate rights of their own birthright. As a gaming company, we must fully recognize, understand and accustom to the needs of this ecology.
Shi Yuzhu I understand why the game manufacture for he ought rest of my life cause. a person in the present social context, even tens of thousands of companies control very tiny chance, the funds needed to escape the corporation too much for employees who joined the buffet, the Government due to corporate misconduct yet to mediate. The game globe game meantime filling the birth of the company's directors because the first time have the opportunity to create a life along to their own ideal devise and construction of the virtual community into their amounts, ambition be satisfied in which millions of players, or go to create a really ideal society, serving the thousands of players, amuse the public; and millions of players in the stocks alternatively wield the hands, bestow, like no the power cell.
Unfortunately, also like and managers, is a virtual world government, not God. a well-functioning government, not by deceiving the public, and nectar the blood of people to survive, but by providing good living conditions to preoccupy more players civic presence, efforts to citizens to improve the player interest in the work (through the rules of the game virtual goods production), to motivate trade between players inhabitants (providing players the convenience of virtual goods transactions), thereby providing more tax revenue and special services (including account renamed and sell in-game advertising and other public resources, etc.), to get good returns. with a positive point of view to consider the Government's management of the virtual world online game business,tory burch ballet flats sale, game companies may be greater development of the future lay a good foundation Such games can be university or even a number of live instructing social studies.
XII officially recognized by the National Association of alliance will be connate
players since 2006 that the Central presidency of instructions to initiate the establishment of gaming enthusiasts union Union (commonly known as can be formally created. The Association of Union should be representative of the positioning of the interests of players, not subordinate to the game company, but worked closely with the game for the players to cater quality services to industry organizations.
the formal establishment of the Society Alliance will residence the following question:
1, for the Association to determine the player's game list, that timely way to closed beta numbers, stolen equipment in a timely style to resolve the problem hacking. because of the common people to come together like the game is the basis cause, which is to establish an initial honor system, the basic treads and methods.
2, solve the Association network of home, including servers, bandwidth, technology platform.
3, systematized a variety of online and offline activities, Association players extra joyful, extra healthy and distending relationships.
4, organizational capabilities in all appearances of Association marathon, to show the conspicuous membership of the Association. conduct Association Award, selected models, such as the most talented, the most athletic, most able fighting, and so on, so that the community a better understanding of Association, to understand the game.
5, the evolution association evolution plans, economic and management to make associations to be independent, so players really become Society groups, is adored Games customers, rather than the game's tools.
6, Union Association to develop the constitution, rules, work plan, activities design.
Association Alliance final goal is, as alumni, and other comrades in weapon, like a crowd of players to become mosque members.
with: online game most closely with Internet cafes will also change the image of Internet cafes and online game
relationship is also Xiao Cheng, Xiao He also lost. Once above a time, because a the rill north and south of Internet cafes and prosperity. and geometry, because online games addiction brought the issue of minors being reproached for the cafe.
including Green Games green network of cultural products, including the selection and introduction of specialized services for The green bars in the minors to build good conditions for the birth,I fell in love with his ######y willing to be a wonderful movie mini three _ _ Sina blog, thus changing the bars to aid young people may become a powerful tool for healthy growth.
when providing Internet access guidance services for parents of Internet cafes in large numbers,new air jordans 2009,Girl hospitalized Jan. 17 his body nails, when the parents are more conscious network the convenience and amusement,newest jordans 2010 Men anguish from epilepsy afterward night-time, wake illiter, the community will greatly decrease the discrimination of Internet cafes, Internet cafe owners have taken the initiative will also promote the management level to improve their own, and afterward changing the industrial image of the cafe industry.
all mentioned upon, so much to predict, as it is this year I am driven to work, maybe million, who together created a consensus!
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