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to the user experience into the line of business is not easy, first of all is the identity crisis facing. Many times we in the end is not clear what the fundamental said. CHI, HCI, UI, UE, UX, IA, ID, IxD, IxSD, ... ... a lot of so-called professional terms, the more often the more confusing to explain.
this ambiguous mix of professional interpretation of precisely that, the user experience is a highly integrated interdisciplinary: to design, simple design but not graphic image, but also have knowledge of cognitive science to the appropriate concept interface and usage; to be on the overall market strategy and product positioning for deep thinking, and reflect them in their design to meet market demand, but also have realized the serious consideration and not let the development team can not play Tom Cruise science task; to be good with customers / users to communicate, to articulate, but also requires you to FBI officers as the general good of insight into his mouth can not tell the real motives; to the design phase of the overall structure and layout to make a positive See the decision-making, but also have with the development, marketing, graphic design staff up and down a long and arduous layers of explanation, persuasion, negotiation activities, great perseverance and determination; to be able to quantify, to master research skills,
mens tods shoes, mathematics can not be too bad ; to be good at all means to persuade customers to give the wrong idea, but also can compromise patient is not perfect; ... ... all in all, the experience to be deep, knowledge should be broad, deep enough to think again.
competent on the job you say people, that level was high, right? ! Seems to be the user experience, and what should be Caixing! So often the more you say, the more confused people. Whether amateur expert, speaking of the user experience / interaction design, I wonder if the so-called windows that come to mind or were afraid a few gray window.
there are more important question is: How many are doing related work practitioners aware of their professional characteristics of do it?
Raskin proposed five most important quality, good hit of the important features of this career, it should be said Ye Hao so-called interaction designer, user experience engineer stuff, provided clear guidance to practitioners.
relayed the following one by one.
first, and superb communication skills.
Raskins said that the hardest part of the software is about people and management, is a cultural component. Killer interface design to be able to achieve, you have to convince the team owner. As a user experience specialist, the purpose of your job is to be able to establish a team of user experience-centric culture in the team throughout the development process, guiding the user experience is always in position,
tods shoe online, guide people to make a truly meet market / user needs.
you do not communicate, it will fail; not convinced, will fail; do not listen, or will fail. As an interactive designer, you have to have the ability to balance, to persuade, negotiate, while not designed to make compromises. Raskin said, is to inspire people to do the design involved. You have to make your ideas become the ideas of others (there is no something like
To do this, you have to learn to make sketches, prototypes and video presentations, you have to learn to take a concrete level, to convince others. Sometimes a sketch is enough, sometimes you have to do high fidelity of detail because as interactive demonstration is enough sometimes.
In addition, you have to learn to use cases and product managers to talk with from a business perspective about business sectors.
you have to find the book to read on communication, master communication skills.
Second, to understand the cognitive sciences.
Raskin said, only the ability to fully understand the human mind upper and weaknesses, you can make the best of design and decision-making. The basic knowledge is essential to busy to help you understand the culture and language behind the deeper meaning.
your short-term memory (short-term memory) can store much content? Your focus (locus of attention) What are the features? Ordered list, select the item from how long? Used to affect the design?
If you can not answer these questions,
tods shoe, you have to make up classes quickly literacy, read The Humane Interface (human interface), How We Decide, The Resonant Interface (Harmony interface).
GOMs analysis even if you do not know anything, and even undo a better understanding than the warning could not speak any scientific explanation, then it basically means that the design even if you do well, You do not understand your design was good. Raskin said this was too dangerous. You Worse, you can only talk about the illusory
interface design is art, it is also no less scientific. As an interactive designer, you must master the science and avoid the minefields in the poor design of random walks.
Third, learn programming, and then rookie than not be good.
in the designer (designer) and engineers (the implementer) form team, empathy is the most critical elements. No empathy, how to achieve those who do not care about design, and designers do not pay attention to reality. If a company team entangled in specs and the code between the tossing back and forth, Britain came down to engage the past, indicating a lack of empathy team, designers and implementers can not understand each other.
the design and implementation draw the line is absolutely terrible. Design - coding and code - the designer as a team is the most optimal configuration.
Raskin believes that as a designer, be a powerful tool for empathy is the prototype. Basic prototype available to mutual understanding within the team laid the foundation. The second prototype is convincing output (the first is the prototype of a video presentation). Prototype realization about what is good you realize what is wrong with a good grasp. Can take into account the boundary conditions, and engineers who can implement the language to communicate with and empathy for full and active role.
not you are going to write code, but at least you should be able to prototype HTML and Javascript to communicate your ideas.
do the design is to inspire everyone to participate in them. To do this, you first have to win respect. In order to win respect, you will need to do a program designers.
Fourth, creation, creation, re-creation.
great designers tend to keep to do the design. Entangled in the great designers in the elevator button layout confusing and ATM machines are not properly label the button. In this connection, they will take pictures, write blog, pondering again. If you do not like Gao Chuangzuo do the design, you should never have to enter this business. You have to invest thousands of hours of personal practice, it may be in the field of owning your own place. You do the design for you, you have to understand you, in-depth life.
you should have a lot of small,
tods handbags, creative projects, some completed, some failure and benefit from, and there are abandoned. If not, that you did not go the right way as a designer.
Fifth, the study design of Figure U.S. (Graphic Design).
Raskin admitted that he has in the face of visual design and experience design, thin the former and the latter weight. However,
tods shoes online, you will find read Emotional Design, appearance is equally important. Appearance of the availability. Appearance is not all, but it is the most significant things.
as an interactive designer, you should learn to learn a font style typesetting,
tod shoes, to learn a science Swiss grid system, the skill to make your design stand out - even if it means you have to imitate other people start style.
as an interactive designer where you are Unfortunately, the excellent idea of the draft plan because of the ugly out in the cold. To cut a striking figure in the competition, you need to learn, to be a good enough map U.S. designers.