, Familiar with the game after a month's time, has accumulated more than 3,000 dollars and hundreds of Q W game currency assets. In the exchange of experience, attitude to their own business in the game to write out the specific experience, for your reference. This lengthy, but hope to see you can stop and look into that, maybe have a bit of useful players, if different, and absurd, look sorry!
as a businessman, if not well thought out, not deep into the understanding of market conditions, entirely based on his own impulse surface phenomena on the market and to the subjective feeling of reckless to do a deal, the result certainly is not optimistic. While the business of the game is much simpler than reality, but not so easy to sell the East to buy the West, if after a precise analysis, and then combine theory with practice, into action, we can grasp the game market, the operating environment, rapid the accumulation of wealth.
a market analysis
First, enter into the virtual market DNF before, you should fully understand the history of the game, content and development of vision, grasp of the market sales and sales of goods act This will give you a clear market demand to lay a solid foundation. Without detailed analysis, see other people make money on drilling to the blind, but after that their capacity far from the foundation into the into the virtual market, that time would like to retire too late. There are three main background of the game for reference, the rest of the temporarily ignored.
1.DNF every profession and its characteristics (focus: understanding the material required for each occupation and equipment)
2.DNF game task (focus: to understand the necessary materials and tasks Award)
3.DNF the leveling Maps, combat system, items, materials and equipment characteristics (focus: materials and equipment are familiar with popular)
Secondly, the analysis of the server in your state.
1. Your server is expected to approximate the number of players, of which RMB Fuzzy percentage of the player. (Material help to change the game to do RMB)
2. Expected to players in your server's age, gender, percentage, real career percentage. (###### and the reality gap between the direct impact on their career in the game of consumer attitudes)
3. Will be in your server's regional division, the estimated level of consumption even medium-sized cities (help distinguish between spending power of regional players)
4. Analysis of the vigor in your server to measure whether there is potential to attract more new people coming in; (help to estimate the life cycle of certain commodities)
5. the status of other servers. (To gather more information, you can trade the more successful)
course, the above points listed in the games I only need to spend a little time to understand the general situation on it. Some players might not know which channels to obtain this information from. Studied marketing friends all know to understand the general condition of products in a region need to do market research and statistics, in the DNF in the same way. Indeed, we can not get the answer from each population, but we can estimate the population from the part of the overall market environment. I understand that the above points is how the general situation?
1. I added more than 10 servers where I QQ group, group sizes, from the eyes of their general condition of the server.
2. frequently observed in group conversations Azeri, the words of understanding from their general market demand, operating conditions and so on.
3. whether it is
4. Forum is another great platform for the exchange of players, familiar with the major gaming sites DNF forum, from which the removal of the required information.
5. boring, and the group of Azeri Lara homemade, from inside the game leads to all kinds of information needed.
6. always pay attention to the official News, as part of the information will affect the entire market supply and demand of products and price fluctuations.
7. from the website or forum to know the status of other servers to gather some information on their own server can be used.
Second, consumers of
trading for the consumer, benefit from the purchasing power of the player, identify the target population, the correct analysis, we found the characteristics of these players needs, therefore, DNF merchants of players is top priority.
1. attention to the new server where you are a student or office worker strength. In general, the purchasing power of the students, the level of consumption, and online time is very limited, but the emergence of some 90 players after the subversion of this, they relied on well-off, a lot of money in the game, so in Tencent and DNF full-time businessman had dragged a lot of water. (Some also benefit fraud, because of their moral corruption, it is negligible), for example, my QB's uniform supplier of the age of 17 years old. But no matter how these people play the game again, they are always students, only on weekends and holidays is their real time consumption, so in the past this summer, DNF's business people to keep track of the health of the market.
2. Analysis of the best-selling game in your server occupation. Occupational supply and demand of materials with the game is inextricably linked, the same level of weapons and equipment, the price difference is very large, your trading activities will therefore hampered. Therefore, we must seize the moment which career is Miami, which has the potential to value-added career, which no one is interested so on and so professional from start to finish, so you can know your popular products in the market level.
3. of players at different stages in the game the extent of demand for goods.
(1) piece of new equipment listed, we must consider whether it is the presence of market, it is in the minds of the players what kind of
DN auxiliary DNF assist / underground city and Warriors plug-secondary non DNF update + VIP group of permanent status, it is based on price or game currency in RMB measure to measure. For example,
coach shoes sale Free Games, a server that only one of the equipment.
(2) Some materials must be something on the market, all players may need, for example, a number of difficult tasks out of material.
(3) non-essential goods, money to buy, no money to set aside such materials is the main business people to make money one way, for example, low, intermediate and advanced the epic, powder loading, suits, CC equipment and so on.
(4) To see type material. These things are on the market some of the more emotional players aspire to pursue, for example, some equipment is not practical, but take up good-looking, the player is likely to aspire to.
these types of materials prices fluctuate all the time, at what time shot, you need business people themselves weighed.
4. take into account the needs of players of the game material is active or passive. Active demand for the material, do not spend time, energy, as long as the price is right, placed in the stalls will be bought instantly, even with a big horn players everywhere will be acquired. For example compare the current speculation Miami blue Bible. As a businessman, I put all the revenue was to sell all the blue Bible, because I personally think that Tencent may at any time to shut this thing seems to bug. At this point should not strike, the final will definitely lead to accumulation of goods. What is the leveling and I do not mad, take the useless, good morning to throw back; and demand for goods is a passive player in the game can improve the quality of life thing, for example, a number of packages, etc. After careful consideration, the player will into the hand of the ultimate will of such goods sales cycle than the active material needs a little longer.
5. in terms of Q group, the game, or forum, there are a lot of time and the players communicate with the server to analyze where you are the consumer groups.
III, competitor analysis
in DNF, the one you do not just businessmen, they also like you to make a profit from reselling, and how from the fore, most of the market to seize it ? Let's analyze the DNF in the business of competitors.
1. insensitive competitors: most of these competitors is a DNF in the stall while leveling the playing side of the pod through the winter and they do not have to rush into a detailed analysis into the market, and competitive measures of market reaction slow winter hunting is not strong, his eyes there is only short-term profits. Strictly speaking they are not real businessmen, not have the resources, lack of funds, blindly follow the mainstream, which meant that they never become the richest DNF. While such people accounted for 40% of the DNF in the winter but they left the glaze decoration only as a trace of the emergence of successful businessmen and even a stepping stone to step on their heads to get rich. For example, that such a stall has more than met those, an average price of around 10w clothes will be higher than the market price in their stalls, asking them cheaper, they also confidently say that this thing is not out, not knowing businessman than he was filled with cheap, natural, something he will have piled up, leading to the final had sold a large number of low-cost equipment to reselling business people.
2. Selective competitors: one aspect of such competitors for sensitive market information, such as what equipment the price will increase or decrease in the short term, what materials will be some time in the Heat ... ... these players to the real danger posed by the merchants is not large, or only temporary. Maybe they can quickly earn a hard, but after the madness of the market, they will continue to slump until the next time has come to the market dumping. Like the original penguin activities and the activities of many competitors, only to see hot, but I do not know the advent of end time activity, in the event the day before the end of the fierce campaign materials collection, the next day after the end of all of those things are only threw NPC . Is earned or a loss, only they know.
3. highly reactive competitor: This competition is a real challenge to business people,
cheap fivefingers shoes Aya is Yamane, they may like you, is a full-time business, information on the most sensitive to changes in the market, dumping their products will give you enormous time pressure. For example, I once met a business in the early pod playing every night in the winter he set up a stall next to me, whether it is drawings, equipment or material he chose and I things like shelves, while the price cheaper than I left the glaze of winter, of course 1W That's warehouse a few days I have accumulated a lot of materials, flow of funds into the lead into a stagnant period, more serious is that I lost a few partners, who dumped equipment to me, because of the lack of funding and capacity , they switch to another several merchants, the consequences of this can be imagined. Therefore, in such a DNF in the business to keep track of the whereabouts of assessment of the opponent's strengths and weaknesses, identify their sales methods and objectives, giving himself more justice to develop a sales strategy.
4. irregular competitors: These competitors are generally composed of three or more, their market response is usually random,
abercrombie jeans shop, often do not follow the rules of the cards, once the shot will give some of the immature huge business losses. For example, the peak season for consumption in the player, they are many potential heavy, often incredible fire sale price of their products, to the part of the enormous impact on business. We can often see a group of people with a big speaker in a line of bar cheap Kuangshuai equipment (of course, many of whom are liars), such people for business people of course great, but also a short period of time, when they sent us Do not blindly follow, can wait.
Fourth, the so-called product analysis
DNF in the product is of course all the equipment, materials, drawings, drugs, etc., if ignorant of these things, thanks to their own imagination price , sooner or later will become the first category of competitors, be eliminated by history. As a businessman, to buy or sell before the sale must first know their stuff.
1. product content and characteristics: It is undeniable that in a DNF in any product has its value, will have its market, but it's worth much, how the market potential, players can withstand the highest price how much we need them to walk through constant and of a survey. For example purple with a 35 weapon, the gun can only travel the glaze left in the winter and 35w can sell 120w is more than a lightsaber. This is the equipment as a result of their own characteristics and other factors arising from the huge price difference. So we have to figure out when the product was added to our equipment, the characteristics of this market price, sales level, the potential demand for the target groups and so on.
2. Product Value and Price: A set of equipment or a set of material, its value will never change, but the value is not reflected in price terms. For example a set of equipment of its value lies in the green back to blue, this is unshakeable, but set the prices will go up and down the player's demand, prices rise or fall was mainly due to changes in supply and demand change, unless that set of equipment In the closed beta period is back to blue, the beta is not back to blue after it, and it is the only symbol of value changes. We measure a product's price, not price according to its value, should be subject to change according to market demand to price. Even if the value of a good equipment, no matter how high, if the spread in the market, its price will be low.
3. the product life cycle: product in the market has its own marketing of life, in general we divide it into four stages of the Sun City Entertainment - formation, growth, mature, decline.
formation: a piece of equipment listed in the first, because their number is very small, no competitors, and no replacement of similar product, its price is certainly high, can profit is not significant, mainly due to its high the amount of capital will lead players to see the daunting; grew up on: equipment over time have been very prominent degrees will be rapid growth in sales and profits increased significantly. However, due to the market and profits grew quickly, easily attract more competitors will be other players on the market one after another the introduction of this piece of equipment; maturity: At this point the market trend of slow growth or saturation, the product has been most accepted by potential buyers, the profit decline gradually after the peak; recession: the market is saturated, the product was declining sales and profits fall drastically.
Shylock out of the title this time the task is an obvious example, has just launched the activities of the price of the statue in 5000, slipped to 3000 every few days, and finally fell to 1,500 the following, to be active end, the statue also taken the life cycle. Therefore, a good grasp of DNF in the life cycle of every kind of material, is a businessman and a shortcut to make money.
V.
market positioning to do if a businessman, first of all have to position themselves to see what kind of product more suitable for their business.
1. high-end products: These products are generally high value-added great jewelry, suits, CC installed, pink and orange equipment installed, do the profits of such equipment, attractive of course, but a longer sales cycle , high risks, big investment, not a professional player or full-time business it is best not reselling these goods, because it is likely too easy to be stuck with heavy losses.
2. in the high-end goods: Today most of the business to do is of such goods, their prices are volatile, such as the price of a 35 purple in the 110W-150W market average between the price difference to 40W when the shot left the glaze of winter, to whom shot to maximize profits, which we need to grope in the continuous trading.
3. in the low-end products: These products are generally 30 or less green containers, epic, etc., not investment, profits are limited,
coach outlet store autolisp, but some merchants will be doing high-end goods and do this in order to allow their products to achieve diversity.
4. materials and medicine: material is a major feature of DNF, no matter the task or the equipment will be used many kinds of materials, thus the birth of full-time business people started to do this kind of business, addition of addition, DNF drugs unlike other online games can be purchased at the NPC, only one chart in the accumulation of brush, medicine is also born out of the business. However, I personally think that only material and medicine has always been not a long point to go through this very difficult road to fortune.
six, resource allocation
game as a businessman, the hands have enough resources to engage in the reselling activity continued, while the resource is Where did you get it?
1. Market Acquisitions: This is a modern common law merchant reselling, the various players from the low price of stalls search equipment, hands sell high
2. dedicated supply channels : There are many flowers to leveling players time on the equipment are stored for the hit to the warehouse until the capacity is not enough, they will be one big clearance and his own low-cost that sold worthless things out, this time they will be in the market for business, hands out one of these things to. As a full-time businessman, must have three or more hands to partners such as cheap and abundant supply of their own resources, so as not to occur frequently in his hand but could not find a lot of money selling something embarrassing.
3. spoofing acquisitions: new market is very strange for the DNF, the price of all goods in their eyes is unknown, so some traders who are often coaxed to buy cheap low grade of course, but great value good equipment. I have a friend who received from the novice countless scholars, bamboo, hot sun, shadows, etc., far more than they earn another million. However, this merchant is often despised, and such equipment often appeared on the big speakers, over a period of time, what equipment worth a number of new heart also. I personally do not recommend the hands of Amoy from the new equipment.
seven, marketing strategy (focus)
to market demand, customer needs as the starting point, there are plans to organize the business activities of the point, it is in a certain period of time, to fair way to sell their products to earn the most profits.
1. stall strategy: many businessmen think that 6 line trading market stall is the most suitable location, indeed, where the flow of people and more goods are complete, many players will be there to buy equipment, but we should note that is, does not mean the flow of people and more traffic to your tights and more. For example, a flow of people in the 30W section of the mall, into the customers into the mall but only one of 10 or less, so how could sell goods to. In addition, not all patient will go over all the trade shows, to be a player in the vast trade show booth, click your chance is very small. There is, to the transaction field players are in need before entering into, so we can not tap into the potential of the consumer, so we have to select the people flow, sections of downtown, and trade shows with little place.
Sky City, where wind-induced vibration is a good place, in the fork in the road, but also a new transition period, the only way, but basically the 30 players the following tasks will whisk vibration via a booth can be found there will readily point to, find their favorite course would have bought the equipment, but below the recommended 30 sold here in the low-end products and some transfer of material and tasks required.
curtain monster Shalan days there is a good place to sell equipment, 25-35, but the comparison here sought, often do not stand, but we can discuss with other stall next to their booth with money, or playing Some flowers attracted occupied, for example, a window called a stall cheap equipment, when he come to you with the transaction, immediately rushed to the.
is a leveling in the area as long as the only way to sell the equipment with which to grade or less. In addition, there is time and energy can be more than a few small training set up a stall in different locations, the development of chain stores, even more impressive profits, but on condition that you have adequate resources.
2. acquisitions: In general, we should always walk on the trading floor and between the various channels, one to be familiar with the market conditions of each period, and secondly, can get some inexpensive equipment , three to a pod to meet winter needs clearance to play the opportunity to develop more partnerships. As for the price, if the acquisition is expected to earn an after-tax (pitch fees) Profit 20%, we can accept. In addition, with partners, do not blindly seek profit. See sales of equipment called a bad back to the others, it will make cause resentment of their relationship, unless an acquisition of a large number of cooling equipment, we can reason and refuse to do.
3. pricing strategy: resources are in our hands close to a very low price, even if sold at below the market average, we can get a lot of profit, so be sure to bid Left lower than the market price of 30% glazed winter sales cycle that can not only cut short, smooth flow of funds, but also bring a new round of earnings, the so-called small profits is the truth.
4. publicity strategy: business and ultimately, of course, propaganda, not reality, as the game takes a lot of money on their products to the first capacity, so our publicity strategy is limited. This is not to be very clear that if operators do not need high-end goods growled sales with large speakers, you may also make things to sell less than one speaker; we do not need over and over in the . We have to do is create an outdoor billboard, which is the name of your booth. What kind of name to take to attract the attention of many players it? Everyone that I cried ... ... Of course, you must be very cheap things, otherwise there will be a players feel cheated, maybe next time will see the indifferent. If found himself taking the name has spread filled, quickly for a short period of time to show their creativity. In addition, if the booth to sell some of the more tight suit, powder loading, or jewelry, should be named directly to them for specific needs of the player sales.
5. brand effect: for a long time in several fixed locations, with the same name of the stall, allowing the player saw the booth to know you, standing in their minds a brand, the more repeat customers, sales faster.
6. Competitive Strategy: Prior to each stall, if you have time walk around the booth in your channel to see the prices of the various stall holders, they must be better than when the price is low, if the goods meet the low number of tight at the price you are expected to quickly buy them form a monopoly, so what you would certainly be other stalls selling more and better.
7. Strategic Relations: contact with other professional traders, developing a good working relationship, perhaps you need to have their hands but their disdain of resources, exchange resources with each other, can bring more profits, more gather important information about the market.
8. Post-processing: the goods you buy to see the price can not be sold to all at this moment we must pay attention to the degree of accumulation of capital goods, the flow speed. Some equipment on the stalls are no buyers for several days, then to know how to bear the pain, all of them threw a very low price business and play the other pods of immature winter do not let money and goods in a period of stagnation. Even if the loss, but the new round of circulation will bring you more revenue. There are many businessmen do not understand the rapid flow of money can bring huge benefits to only look at what the acquisition can not sell to, the original price has been placed, expect someone bought, not knowing that this is the most taboo and most foolish business practice .
9. capital budget: the game no one to help you make financial, budgetary outflow of capital can bring a number of benefits, and how fair the distribution chain, financial, etc., etc., these are the businessmen will be a game Preparation of knowledge.
10. Appendix: keep an eye gouging merchants and games with the RMB currency rate, if found to have malignant inflation trends, in time for doing the hands of the game currency RMB, or hard earned money will be depreciation of the price increases.
eight, the code of ethics
1. As a full-time businessman in the game, do not have the idea of deception, to tens of dollars, and even a few dollars to his reputation is ruined A stupid act, there is no loss to the credibility of the merchants who are willing to cooperate.
2. time to be more helpful to look at new people, establish a good image, be able to expand their sales channels inadvertently. Like last time a new 10W, then he brought a lot of friends come to me to buy things, I harvest is not limited to 10W can be measured in dollars, the kind of pride, not money can buy.
3. customers call you when buying and selling things on a channel, not too troublesome, hard to endure hardship whenever and wherever the spirit is a valuable asset.
4. never curse in the game, even if that person wants to buy you a very low selling prices of products, and do not cynical. Everyone playing the game is a kind of spiritual sustenance, fun is the most important.
5. forever Do not be carried away of interest, keep a calm mind to run your business, your greed suppressed to the lowest point
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